breakfloor_yotta_n3b

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breakfloor_yotta_n3b

Postby N3bulouz » Sun Dec 05, 2010 9:11 pm

New concept, not yet finished but soon it is.


If you have questions, please, i'd like to answer them! ;)
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Re: breakfloor_yotta_n3b

Postby Blade » Sun Dec 05, 2010 9:19 pm

Looks nice, again a nice job from N3b :P
I like how you must swim to the breakfloor map.
I luv my doggies :D
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Re: breakfloor_yotta_n3b

Postby N3bulouz » Sun Dec 05, 2010 9:22 pm

Thanks blade! Haha yea, first i wanted to make a poolparty map, but then i decided to do it this way, which turned out like this. ;)

O by the way, if you wondered if you can get shot in the spawn, YOU CAN'T! :)
There's some protective glass in the middle. I will make some more cool stuff on the walls so it'll look more pro.
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Re: breakfloor_yotta_n3b

Postby ewil apple » Sun Dec 05, 2010 9:49 pm

You make thousands of maps but still I have not played any of them. This one looks nice too :P!
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Re: breakfloor_yotta_n3b

Postby PungsparkaN* » Sun Dec 05, 2010 11:35 pm

If you do put up some kind of spotlights in the middle of the digging point were you can stand, so you can see :) Maybe a spotlight for each block in the alley.

Otherwise it looks awesome but, if you could make the pool not so deep it would be better.

And as Ewil said would really like to play all of your maps, to bad doggie haven't set any of them in the rotation.
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Re: breakfloor_yotta_n3b

Postby slim4shady » Mon Dec 06, 2010 5:07 pm

can you make a surf map?:p
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Re: breakfloor_yotta_n3b

Postby N3bulouz » Mon Dec 06, 2010 5:15 pm

Thanks Apple and Pung! Pung, I don't really get what you're saying, do you mean the middle of the map, like the middle of the blocks, that there should be light?

Haha slim, no I don't think so, but I can learn! ;P
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Re: breakfloor_yotta_n3b

Postby slim4shady » Mon Dec 06, 2010 6:50 pm

that would be great if you can:p
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Re: breakfloor_yotta_n3b

Postby PungsparkaN* » Mon Dec 06, 2010 11:08 pm

N3bulouz wrote:Thanks Apple and Pung! Pung, I don't really get what you're saying, do you mean the middle of the map, like the middle of the blocks, that there should be light?


Yeah, hope we mean the same thing... :)
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Re: breakfloor_yotta_n3b

Postby N3bulouz » Tue Dec 07, 2010 9:17 am

The only thing I have to do now, is making some decals on the walls, so it isn't too bold.
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Re: breakfloor_yotta_n3b

Postby henk » Tue Dec 07, 2010 8:31 pm

love it, the server needs new maps, and this one is cool.
the only thing is there are a lot of camp places. but yeah you have that in every
map. only the people who survive the first round with guns can they shoot the other at
the spawn?
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Re: breakfloor_yotta_n3b

Postby N3bulouz » Wed Dec 08, 2010 12:54 pm

There is protective glass, so you can't get shot, it's also impossible to get to the other side, unless you swim down and go to the other side through the blocks :)
Yeknowwhati'msayin?
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Re: breakfloor_yotta_n3b

Postby slim4shady » Wed Dec 08, 2010 2:32 pm

thats a great idea ;) good job
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Re: breakfloor_yotta_n3b

Postby Doggie52 » Wed Dec 08, 2010 6:47 pm

Apart from that it looks incredibly small -- which kind of gives me somewhat of a claustrophobic sensation -- it looks interesting. I don't understand the concept of having a large pool above the blocks, but I like that it's some new thinking!
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Re: breakfloor_yotta_n3b

Postby N3bulouz » Wed Dec 08, 2010 6:52 pm

First, I was afraid that the map couldn't run, because I always get an error when there are too many blocks. Maybe I can try making the 'breakfloor-zone' some bigger, cause I prefer bigger maps too!
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