New Breakfloor map

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New Breakfloor map

Postby lbmarshall » Thu Jul 28, 2011 2:39 pm

Just so people know, i'm not going to ask you to put this on the server but if you wanna use it you can. This is a practice for me sice it's my first map I have almost complete, and the first since I got my new PC.

At the moment it's not finished.

The map is a take on breakfloor with some of my idea's thrown in.

2011-07-28_00001.jpg
Over of starting area


The main gameplay is the same as other Breakfloor maps.

2011-07-28_00002.jpg
Both starting areas and wall


But once you get under the crates i've added some pipes to fight on

2011-07-28_00004.jpg
Pipes from above


And rather than having glass over the pit, i've added an opening hatch, that will open a certain amount of time after the round starts. I've added this as a save for those that get tk'd and to add a new element to the map.

I'm looking for any feedback good or bad, but if you give bad feedback tell me how i can improve it.
Thanks for reading.
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Re: New Breakfloor map

Postby Aristillus » Thu Jul 28, 2011 5:13 pm

I actually like your map, never been a fan of maps based on the original breakfloor map before.. I liked the pipes beneath the blocks, but it might end up being a campingspot?

But how about change the blocks from the "woody" blocks to the original gray ones? Never been a fan of the type you've chosen :p only asuggestion tho
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Re: New Breakfloor map

Postby lbmarshall » Thu Jul 28, 2011 5:36 pm

I'll have a look for the grey texture, I was trying to go for a crate that isnt generic bland grey like one breakfloor map is. (You cant tell where the edge of the block is) And with the pipes i did see them as a small camping spot, but once your on them you can't get back up. I'll think of something to stop people using them for camping, maybe have them break after a certain amount of time or when damaged?
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Re: New Breakfloor map

Postby Aristillus » Thu Jul 28, 2011 5:49 pm

The idea of the pipes breaking when damaged, sounds like a good solution!
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Re: New Breakfloor map

Postby N3bulouz » Sun Jul 31, 2011 12:53 am

I like the theme of your edit! Especially the darkish looks.
You can make the pipes break when touched, is that a solution?
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Re: New Breakfloor map

Postby lbmarshall » Sun Jul 31, 2011 1:02 pm

I'm having trouble getting them to break as there props, and as far as I know at the moment there is no way for me to make the pipes break. What I was also thinking of was to be hurt when touching the pipes say 25 damage or 1 damage every second. But I havent found a way to do that yet without it being too unfair

*Edit. This is also the first Breakfloor map I've ever made. I had a habit of making maps too advanced for me to finish.
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Re: New Breakfloor map

Postby N3bulouz » Sun Jul 31, 2011 3:22 pm

Ah ok, well then its best just to make a trigger hurt with 5 damage each half-second.
You can also try to make some trigger pushes..
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Re: New Breakfloor map

Postby lbmarshall » Sun Jul 31, 2011 6:11 pm

I want people to use the pipes, just I dont want people to camp there without punishment, being them getting hurt. That is what I wanted to add to the map, a new 'level' of play.
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Re: New Breakfloor map

Postby N3bulouz » Mon Aug 01, 2011 12:13 am

Ah I understand. Perhaps it is possible to make pipes out of brushes, so you can tie it to the func_breakable entity. I think i've seen these rusty metal pipe textures in hammer.
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Re: New Breakfloor map

Postby lbmarshall » Mon Aug 01, 2011 4:35 pm

I have a playable version up, give it a look and tell me what you think and how it can be improved.
Play it on your own or with a few friends just dont play it on a public server, because its not finished.
I just wanna know what you think of the playablility.

Breakfloor2k11
https://rapidshare.com/files/4264794769/breakfloor2k11.bsp

I'm also taking names if anyone can think of one.
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Re: New Breakfloor map

Postby Doggie52 » Tue Jan 03, 2012 6:43 pm

Luke! I would love to see your upload this map again. I would want to test it.
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