AWP

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Re: AWP

Postby Whiskey » Thu Apr 07, 2011 4:20 pm

yeah, you got it right now! ;>
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Re: AWP

Postby fruitbowl 1 » Thu Apr 07, 2011 9:22 pm

N3bulouz wrote:Maybe this map could be a little bit fixed? The problem with the ct camping shizzle spot would be solved then.


Nah, I like the map as it is, just take away the awp and I'm satisfied.
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Re: AWP

Postby Doggie52 » Thu Apr 07, 2011 10:11 pm

As I see it there are two solutions to this problem:

- install the anti-camp meter (a perfectly viable solution as we should encourage moving at all times)
- advice T's to plant the bomb instead of going hunting for CTs (an even better solution, as that's really what the T's should be doing :D !)

I do not like the idea of restricting the AWP, nor do I like to mess with its damage. 1.6 admins and players, let me hear your input on these choices!
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Re: AWP

Postby Scoarden » Fri Apr 08, 2011 11:09 am

the anti-camp meter is a very good idea :) (I only want, that there are no campers)
and the thing with bomb-planting is also good :)
that could give the server a better mood :)
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Re: AWP

Postby fruitbowl 1 » Fri Apr 08, 2011 2:21 pm

I don't like the camp meter because it's annoying, for example when you stop move for like 3 secs the camp meter is ticking upwards and making it hard to concentrate. The camp meter might be effective on some players but there are players that doesn't even know what camping is so when I slap a player of that kind, the player starts to shoot all around the place, thinking it's an enemy. These players are always the worst of campers since they can get easy kills when a T is going up the vent. With an anti-camp meter the player of the kind I just mentioned wouldn't understand what it's for and there would be no change about the camping.

The advice to the T's to plant the bomb is a better choice imo, I always try to plant the bomb but first I check CT vent and lamp because otherwise you're an easy target. I always encourage players to plant even if I'm CT. The bomb is made for planting and that will keep the game more natural so go for that option instead of the anti-camp meter! :)
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Re: AWP

Postby Whiskey » Fri Apr 08, 2011 3:34 pm

15 sec camp meter would be good! ;) but Fruitbowl 1, i can agree the ticker is annoying,
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Re: AWP

Postby StatiC » Mon Apr 18, 2011 2:25 pm

I think i would prefer the camp meter, it would make the game easier for the players when an admin is not on the server, the second solution requires admins on the server which we dont have many hours a day + there's a lot of newbies on the server making them use the radar to go get the bomb could be hard and even harder with the ones who doesn't understand english. Some players new to the server don't even understand how to open the doors. :P

Once and a while i meet players that sits in ct spawn or vent with the reason "im guarding the bombsite" or "im guarding the bomb" which a lot of players find annoying. Telling the players that the ts team should plant puts one team as a defender and the other as an attacker, imo this rat map is more of a fy map, the ct and ts team should meet up and fight each other, i think it's makes the map more fun. As doggie said "we should encourage moving at all times"

Camp meter set on 15 sec sounds good to me.
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Re: AWP

Postby fruitbowl 1 » Mon Apr 18, 2011 4:55 pm

We can have a test period for the camp meter, let's say we test it for a month and see if it gave a better result. Sounds good?
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Re: AWP

Postby fruitbowl 2 » Tue Apr 19, 2011 11:58 am

Sounds good to me to :)
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Re: AWP

Postby Doggie52 » Tue Apr 19, 2011 12:14 pm

It's risky - but worth a shot. When my exams are over I will implement this and we shall see the results!
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Re: AWP

Postby Whiskey » Wed Apr 20, 2011 6:12 pm

Sounds good to me! ;)
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Re: AWP

Postby Scoarden » Wed Apr 20, 2011 7:40 pm

same to me :)
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