break_snow_2meter_v3_final

Where nominations and discussions around maps for the Dream-Evil CS: Source Map Contest are held.

break_snow_2meter_v3_final

Postby PungsparkaN* » Thu Sep 22, 2011 12:36 pm

Have nothing to say but one word, WEEEEEIRD!

break_snow_2meter_v3_final
Info and stuff: http://www.gamebanana.com/maps/19188
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Re: break_snow_2meter_v3_final

Postby ewil apple » Thu Sep 22, 2011 9:51 pm

I like it! I say yes!
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Re: break_snow_2meter_v3_final

Postby N3bulouz » Thu Sep 22, 2011 11:05 pm

I'll download all of the maps in the weekend so I can judge better.
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Re: break_snow_2meter_v3_final

Postby Doggie52 » Mon Oct 31, 2011 6:51 pm

I can't play this map as I get the infamous Reliable snapshow overflow errors. Sorry, but this seems like a no-go, although it did look interesting!
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Re: break_snow_2meter_v3_final

Postby N3bulouz » Mon Oct 31, 2011 8:32 pm

All submitted maps seem to be very old and designed for the old CS:S 2007 Engine. Not for the 2009 Engine (which doesn't allow you to have a huge amount of func_breakable entities).
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Re: break_snow_2meter_v3_final

Postby Doggie52 » Fri Nov 25, 2011 6:09 pm

N3bulouz wrote:All submitted maps seem to be very old and designed for the old CS:S 2007 Engine. Not for the 2009 Engine (which doesn't allow you to have a huge amount of func_breakable entities).

That's incredibly annoying!
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