I hereby present you my fixed versions of the maps:- breakfloor_n3b_aztec
- breakfloor_n3b_castle
- breakfloor_n3b_clean
- breakfloor_n3b_underwater
Changes:+ Fixed lighting
+ Fixed brushes
+ Fixed texturebugs
+ Fixed 'crouch-bug'
+ Toughened fightground (the floor is very hard to destroy)
+ Team indications on
breakfloor_n3b_underwater- No reliable snapshot error
- Removed several (annoying) trigger_push entities
Features:breakfloor_n3b_aztecAFK Destabilizor - AFK players their accuracy is dramatically dropped, and they move slowly.
Pusher - Disallows you to return to the spawning point.
Hard Floor - Disallows you to break the floor which prevents teamkilling.
breakfloor_n3b_castleLift - Takes the terrorist side up to the playground.
Pusher - Disallows you to return to the spawning point.
Hard Floor - Disallows you to break the floor which prevents teamkilling.
Cannon - When you pull the rope at the CT-side, the cannon will shoot. However this will not affect the game.
breakfloor_n3b_cleanPusher - Disallows you to return to the spawning point.
Hard Floor - Disallows you to break the floor which prevents teamkilling.
breakfloor_n3b_underwaterAFK Slapper - Slaps the AFK people 5 health a second, preventing someone to waste the players their precious time.
Hard Floor - Disallows you to break the floor which prevents teamkilling.
Any other features should be the same as the original
breakfloor_classic map, however this cannot be guaranteed.
Thank you for showing interest in my maps, I hope you will like them!
If you can't open the attachment,
click here to use the other download source.
Any questions can be asked to N3bulouz, the maps belong to the respective owner, and may be edited for your personal use.