Remember kids, the sizes of breakfloor blocks are...
Width: 64
Length: 64
Height: 56
Have fun!
source sdk maps
Re: source sdk maps
the map must be very basic. the hard part of the map is the blocks. just make a box and put in lots of breakable cubes in it;N3bulouz wrote: Other than that, I really need to start with that Breakfloor tutorial for Source SDK
It will take a lot of time so I need to plan it wisely.
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and reaper, when i created my first gg map, i totally failed. i didnt press - so it was enormus! my boxes were like 200x200x200 and the walls were 4 times bigger oO. 3 hours of work went to the trashbox.Reaper wrote:ooh Neb that would be greatbecause i really hate that i cant make my boxes smaller than they are, and they are huge!
Re: source sdk maps
maaan i am lazy! i havent done anything on the map in months!
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Re: source sdk maps
N3bulouz wrote:Remember kids, the sizes of breakfloor blocks are...
Width: 64
Length: 64
Height: 56
Have fun!
But whats the diffrent from breakfloor maps were you can run inside and when you have to crunch?
like this
-block
-player
block
// jackluna
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Re: source sdk maps
If you want your characters to run through the tunnels, you must make them 64 high, but use a height of 56 if you want them to crouch, like in the original breakfloor map. ![Smiling :)](./images/smilies/mozilla_smile.png)
![Smiling :)](./images/smilies/mozilla_smile.png)