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source sdk maps

Posted: Sun Aug 21, 2011 5:00 pm
by seke3
hi! just wanted to make a topic where we can put our sdk projects or finnished maps that we have made!

here's my new project i started:

Re: source sdk maps

Posted: Mon Aug 22, 2011 6:04 pm
by Doggie52
There is a forum for this, and I'm not quite sure how you missed that. Topic moved.

Re: source sdk maps

Posted: Tue Aug 23, 2011 4:18 pm
by seke3
i cant seriously not find it ^^ what name does it have?

Re: source sdk maps

Posted: Tue Aug 23, 2011 4:41 pm
by Whiskey
Digital art photography & Maps

Edit by Doggie52: let's discuss the thread's content now, not where I've moved it.

Re: source sdk maps

Posted: Thu Nov 17, 2011 10:26 pm
by Reaper
Btw Seke3/flexible how is it going with your surf map? i think the spawns are okay :)

Re: source sdk maps

Posted: Fri Nov 18, 2011 12:39 am
by seke3
i havent continued the project ;) thanx for reminding me! i will continue this weekend i think!

Re: source sdk maps

Posted: Tue Nov 22, 2011 7:21 pm
by Reaper
i hope it goes well :D

Re: source sdk maps

Posted: Thu Nov 24, 2011 11:47 pm
by seke3
i will trie to make it possible to break the glass and then jump out and surf . it would be kinda epic i think :P but i dont really know how the map will look like.
and i cant fix the teleport >.< you are supposed to get teleported to jail if you fall into the water :P

Re: source sdk maps

Posted: Thu Nov 24, 2011 11:54 pm
by Reaper
ooh :P well i am working on a breakfloor map right now :P its kinda a weird map xD

Re: source sdk maps

Posted: Fri Nov 25, 2011 4:21 pm
by seke3
its so hard! i dont know how much i have to cut on the blocks so its surfable! >.<'

Re: source sdk maps

Posted: Fri Nov 25, 2011 6:07 pm
by Doggie52
How's your progress on that map, Seke? I'm not a big fan of surf maps, but it would be interesting to check it out!

Re: source sdk maps

Posted: Sat Nov 26, 2011 3:21 am
by seke3
i am stuck on the trigger teleport, i cant really fix it. you are suppose to be teleported from the water to jail to start with, this is my first big map and it takes like 10 min for my cpu to upload it when i want to check if everything works. i think i just found out the problem! maybe i have used different engines. i got source engine 06,07,09 and mp. i have definitely used different engines. and i dont really know how much i have to cut on the surf platforms :P
today i have fixed the windows so they are breakable and tried to create surf blocks (it didnt turn out well)! how much strenght does the breakfloor blocks have for example breakfloor_classic? (i know, my english sucks but its understandable english :D)

Re: source sdk maps

Posted: Sun Nov 27, 2011 1:05 am
by N3bulouz
Uhm, you might want to take a look at the flags of the entity.
Those were killing me at trigger_push too! I was like why doesn't it just work?! And then I found flags like a boss.
So basically make sure you tick the box 'Everything'.

Other than that, I really need to start with that Breakfloor tutorial for Source SDK :P
It will take a lot of time so I need to plan it wisely.

Re: source sdk maps

Posted: Sun Nov 27, 2011 1:27 am
by Reaper
ooh Neb that would be great :D because i really hate that i cant make my boxes smaller than they are, and they are huge! :D

Re: source sdk maps

Posted: Sun Nov 27, 2011 5:01 pm
by seke3
uhm its easy, just press - you find it in the upper left corner :P then more squares comes up so you can create 64x64 blocks. or even 1x1 if you press many times.